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    Plea for Power

    Sorcery

    Plea for Power

    Illustrated by Josh Hass

    EDHREC Rank #5,653
    Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

    "Smoke rises once more from Mount Doom. The power of the Black Land grows and we are hard beset." —Boromir

    Rulings (5)

    The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.

    May 29, 2014

    Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.

    May 29, 2014

    No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

    May 29, 2014

    Legality

    Formats by platform

    Commander

    Competitive

    Community & retro

    Printings (5)

    Plea for Power — Tales of Middle-earth Commander
    LTC#195$0.30
    Tales of Middle-earth Commander
    Plea for Power — Game Night: Free-for-All
    GN3#33$0.40
    Game Night: Free-for-All