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    Peace Talks

    Sorcery

    Peace Talks

    Illustrated by Roger Raupp

    EDHREC Rank #27,270
    This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.

    "By the tongues of a thousand serpents, this time I do not lie." —Ahmahz il Kin, Suq'Ata diplomat

    Rulings (4)

    Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.

    Jun 8, 2016

    Doesn’t skip the Combat Phase, just renders creatures unable to attack.

    Feb 1, 2006

    It affects the current turn and the next turn. This could affect the same player twice if they have two turns in a row, or it could affect different players. In a multiplayer game it affects exactly two turns, not a full round of turns.

    Oct 4, 2004

    Legality

    Formats by platform

    Commander

    Competitive

    Community & retro

    Printings (2)

    Peace Talks — Visions
    VIS#15$0.23
    Visions
    Peace Talks — Multiverse Gift Box
    MGB#1
    Multiverse Gift Box