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    Nuka-Nuke Launcher

    Artifact — Equipment

    Nuka-Nuke Launcher

    Illustrated by Uriah Voth

    EDHREC Rank #7,217
    Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip 3 generic mana

    Rulings (9)

    Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

    Mar 8, 2024

    Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

    Mar 8, 2024

    In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

    Mar 8, 2024

    Legality

    Formats by platform

    Commander

    Competitive

    Printings (4)

    Nuka-Nuke Launcher — Fallout
    PIP#138$0.37
    Fallout
    Nuka-Nuke Launcher — Fallout
    PIP#434$0.70
    Fallout