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    Nowhere to Run

    Enchantment

    Nowhere to Run

    Illustrated by Jodie Muir

    EDHREC Rank #2,875
    Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

    Rulings (3)

    Ward abilities of creatures your opponents control won't trigger as long as Nowhere to Run is on the battlefield. It doesn't matter whether or not they have hexproof.

    Sep 20, 2024

    If a spell or ability you control targets a creature an opponent controls with hexproof and Nowhere to Run leaves the battlefield while that spell or ability is on the stack, that creature becomes an illegal target for that spell or ability. This includes Nowhere to Run's own triggered ability.

    Sep 20, 2024

    If a spell or ability targeting a creature an opponent controls with a ward ability is on the stack, causing Nowhere to Run to leave the battlefield won't cause that ward ability to trigger.

    Sep 20, 2024

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Printings (2)

    Nowhere to Run — Duskmourn: House of Horror
    DSK#111$0.48
    Duskmourn: House of Horror
    Nowhere to Run — Wizards Play Network 2026
    PW26#1$0.79
    Wizards Play Network 2026