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    Mutational Advantage

    Instant

    Mutational Advantage

    Illustrated by Maxim Kostin

    EDHREC Rank #2,018
    Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

    "Ow, my pipe!"

    Rulings (6)

    The set of permanents affected by Mutational Advantage is determined at the time Mutational Advantage resolves. Permanents that gain counters later in the turn won’t become affected by this effect, and permanents that lose all of their counters later in the turn won’t stop being affected.

    Mar 8, 2024

    You don’t have to choose every permanent or player that has a counter—only the ones you want to add counters to. Since “any number” includes zero, you don’t have to choose any permanents at all, and you don’t have to choose any players at all.

    Mar 8, 2024

    Some spells and abilities that cause you to proliferate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t proliferate.

    Mar 8, 2024

    Legality

    Formats by platform

    Commander

    Competitive

    Printings (5)

    Mutational Advantage — Fallout
    PIP#111$7.16
    Fallout
    Mutational Advantage — Secret Lair Drop
    SLD#2454$7.45
    Secret Lair Drop