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    Merfolk Secretkeeper // Venture Deeper

    Creature — Merfolk Wizard // Sorcery — Adventure

    Merfolk Secretkeeper // Venture Deeper

    Illustrated by Jana Schirmer

    EDHREC Rank #13,313
    // Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)

    Merfolk curiosity usually has dire consequences, but rarely for the merfolk.

    Rulings (10)

    You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

    Oct 4, 2019

    If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.

    Oct 4, 2019

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

    Oct 4, 2019

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Community & retro

    Printings (3)

    Merfolk Secretkeeper // Venture Deeper — Throne of Eldraine
    ELD#53$0.25
    Throne of Eldraine
    Merfolk Secretkeeper // Venture Deeper — Magic Online Promos
    PRM#78822
    Magic Online Promos