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    Make Your Own Luck

    Sorcery

    Make Your Own Luck

    Illustrated by Chris Seaman

    EDHREC Rank #9,475
    Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)

    "Aim alone won't win you a duel if you can't keep your nerve." —Annie Flash

    Rulings (7)

    If an instant or a card with flash is plotted this way, you can still cast it only when you have priority during your main phase while the stack is empty.

    Jun 7, 2024

    If you're casting a plotted card from exile without paying its mana cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.

    Apr 12, 2024

    Plot abilities are written "Plot [cost]," which means "Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted."

    Apr 12, 2024

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Printings (2)

    Make Your Own Luck — Outlaws of Thunder Junction
    OTJ#218$0.14
    Outlaws of Thunder Junction
    Make Your Own Luck — Outlaws of Thunder Junction
    OTJ#371$0.25
    Outlaws of Thunder Junction