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    Magebane Armor

    Artifact — Equipment

    Magebane Armor

    Illustrated by Izzy

    EDHREC Rank #14,858
    Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. Equip 2 generic mana ( 2 generic mana : Attach to target creature you control. Equip only as a sorcery.)

    Rulings (3)

    Magebane Armor causes the equipped creature to lose flying at the time it became equipped. Any ability that grants that creature flying that starts to work later (such as a Jump that resolves later, or a Levitation that comes under your control later) will work normally.

    Oct 1, 2009

    Magebane Armor can equip a creature that doesn’t have flying. The “lose flying” effect just won’t do anything in that case.

    Oct 1, 2009

    Combat damage is the damage that’s dealt automatically by attacking and blocking creatures, even if it’s redirected (by Harm’s Way, perhaps). Noncombat damage is any other damage (generally, it’s damage dealt as the result of a spell or ability).

    Oct 1, 2009

    Legality

    Formats by platform

    Commander

    Competitive

    Community & retro