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    Lock and Load

    Sorcery

    Lock and Load

    Illustrated by Anastasia Ovchinnikova

    EDHREC Rank #6,185
    Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn. Plot 3 generic mana blue mana (You may pay 3 generic mana blue mana and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

    "Always bring a little extra thunder."

    Rulings (6)

    If a plotted card has X generic mana in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

    Apr 12, 2024

    Lock and Load will count any other instant and sorcery spells you’ve cast this turn. It doesn’t matter if the other spells resolved, didn’t resolve, were countered, or are still on the stack.

    Apr 12, 2024

    You can’t cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.

    Apr 12, 2024

    Legality

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    Commander

    Competitive

    Printings (2)

    Lock and Load — Outlaws of Thunder Junction Commander
    OTC#15$0.98
    Outlaws of Thunder Junction Commander
    Lock and Load — Outlaws of Thunder Junction Commander
    OTC#51$0.70
    Outlaws of Thunder Junction Commander