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    Hypnotic Sprite // Mesmeric Glare

    Creature — Faerie // Instant — Adventure

    Hypnotic Sprite // Mesmeric Glare

    Illustrated by Mizutametori

    EDHREC Rank #5,745
    Flying // Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)

    Rulings (12)

    If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.

    Jun 6, 2025

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to play that card from exile later.

    Jun 6, 2025

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to play it with its primary characteristics.

    Jun 6, 2025

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Community & retro

    Printings (6)

    Hypnotic Sprite // Mesmeric Glare — Final Fantasy Commander
    FIC#264$0.27
    Final Fantasy Commander
    Hypnotic Sprite // Mesmeric Glare — Wilds of Eldraine Commander
    WOC#96$0.34
    Wilds of Eldraine Commander