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    Havoc Festival

    Enchantment

    Havoc Festival

    Illustrated by Johannes Voss

    EDHREC Rank #8,549
    Players can't gain life. At the beginning of each player's upkeep, that player loses half their life, rounded up.

    "We can't control enemies who have no regard for their own survival." —Arrester Lavinia, Tenth Precinct

    Rulings (5)

    In a Two-Headed Giant game, the last ability triggers for each player. Any life loss is applied to the team’s life total. For example, if the team has 30 life, the first ability will cause the player (and thus the team) to lose 15 life and then the second ability will cause the other player (and thus the team) to lose 8 life. The team will end up having 7 life.

    Oct 1, 2012

    The amount of life lost is calculated when the triggered ability resolves. For example, if a player has 20 life and there are two Havoc Festivals on the battlefield, the first ability will cause that player to lose 10 life and then the second ability will cause that player to lose 5 life.

    Oct 1, 2012

    If an effect says to set a player’s life total to a certain number and that number is higher than the player’s current life total, that part of the effect won’t do anything. (If the number is lower than the player’s current life total, the effect will work as normal.)

    Oct 1, 2012

    Legality

    Formats by platform

    Commander

    Competitive

    Community & retro