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    Geier Reach Bandit // Vildin-Pack Alpha

    Creature — Human Rogue Werewolf // Creature — Werewolf

    Geier Reach Bandit // Vildin-Pack Alpha

    Illustrated by Slawomir Maniak

    EDHREC Rank #10,823
    Haste At the beginning of each upkeep, if no spells were cast last turn, transform this creature. // Whenever a Werewolf you control enters, you may transform it. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

    Rulings (4)

    If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.

    Jan 24, 2025

    If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.

    Jan 24, 2025

    The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.

    Apr 8, 2016

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Community & retro

    Printings (5)

    Geier Reach Bandit // Vildin-Pack Alpha — Innistrad Remastered
    INR#156$0.34
    Innistrad Remastered
    Geier Reach Bandit // Vildin-Pack Alpha — Innistrad Remastered
    INR#464$0.22
    Innistrad Remastered