Skip to content
    Community

    Fiery Justice

    Sorcery

    Fiery Justice

    Illustrated by Mathias Kollros

    EDHREC Rank #24,613
    Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.

    When the rebels couldn't breach the castle to kill Lalor the Obstinate, they tried a more internal approach to depose the pretender king.

    Rulings (3)

    If some (but not all) of the targets become illegal, the original division of damage still applies, but no damage is dealt to illegal targets. If all targets become illegal, including the target opponent for the life-gaining effect, Fiery Justice doesn't resolve. If each target for the damage-dealing effect becomes illegal while the target for the life-gaining effect remains legal, that player gains 5 life even though no damage is dealt.

    Mar 14, 2017

    The target opponent for the life-gaining effect may also be a target for the damage-dealing effect. If this happens and the damage brings that player's life total to 0 or less, the life-gaining effect will raise their life total above 0 again before the player would lose the game.

    Mar 14, 2017

    You choose how many targets Fiery Justice has and how the damage is divided as you cast it. Each target for its damage-dealing effect must receive at least 1 damage.

    Mar 14, 2017

    Legality

    Formats by platform

    Commander

    Competitive

    Community & retro

    Printings (7)

    Fiery Justice — Double Masters 2022
    2X2#212$0.22
    Double Masters 2022
    Fiery Justice — Double Masters 2022
    2X2#495
    Double Masters 2022