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    Fast Forward

    Sorcery

    Fast Forward

    Illustrated by Narendra Bintara Adi

    EDHREC Rank #8,783
    This spell costs 1 generic mana less to cast for each opponent you attacked this turn. Goad all creatures your opponents control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

    The streets are a dangerous place for a pair of neon nightriders.

    Rulings (6)

    Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.

    Jan 27, 2026

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Fast Forward's first ability). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

    Jan 27, 2026

    If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.

    Jan 27, 2026

    Legality

    Formats by platform

    Commander

    Competitive

    Digital