Skip to content
    Community

    Far // Away

    Instant // Instant

    Far // Away

    Illustrated by Greg Staples

    EDHREC Rank #16,289
    Return target creature to its owner's hand. Fuse (You may cast one or both halves of this card from your hand.) // Target player sacrifices a creature of their choice. Fuse (You may cast one or both halves of this card from your hand.)

    Rulings (11)

    When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.

    Apr 15, 2013

    If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

    Apr 15, 2013

    Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

    Apr 15, 2013

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Printings (2)

    Far // Away — Pioneer Masters
    PIO#388
    Pioneer Masters
    Far // Away — Dragon's Maze
    DGM#127$0.19
    Dragon's Maze