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    Electro, Assaulting Battery

    Printed in English as

    Legendary Creature — Human Villain

    Electro, Assaulting Battery

    Illustrated by Piotr Dura

    EDHREC Rank #1,300
    Flying You don't lose unspent red mana as steps and phases end. Whenever you cast an instant or sorcery spell, add red mana . When Electro leaves the battlefield, you may pay X generic mana . When you do, he deals X damage to target player.

    Rulings (4)

    Once Electro leaves the battlefield, you have until the end of the current step or phase to spend whatever red mana you have before you lose that mana as normal. There is no penalty associated with this other than the loss of the mana.

    Sep 19, 2025

    You can keep unspent red mana indefinitely while Electro is under your control. That means if you add a red mana during one step or phase, you can spend it during a later step or phase, or even a later turn. You will still lose other types of unspent mana as each step and phase ends.

    Sep 19, 2025

    If a red mana you add has certain restrictions or riders associated with it (for example, if it was produced by the last ability of Arena of Glory), they'll apply to that mana no matter when you spend it.

    Sep 19, 2025

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Printings (4)

    Electro, Assaulting Battery — Marvel's Spider-Man
    SPM#76$4.59
    Marvel's Spider-Man
    Electro, Assaulting Battery — Marvel's Spider-Man Promos
    PSPM#76s
    Marvel's Spider-Man Promos