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Dungeon Map
Artifact
tap : Add colorless mana .
3 generic mana , tap : Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
"Wait, is that a secret door? I can't tell for sure . . . there's some blood in the way."
Rulings (10)
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
Jul 23, 2021
A player may only have one dungeon in the command zone at a time.
Jul 23, 2021
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
Jul 23, 2021
Legality
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