Community

Driven // Despair
Sorcery // Sorcery
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
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Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."
Rulings (13)
Driven and Despair each affect only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't gain the keyword ability or the triggered ability.
Jul 14, 2017
Multiple instances of trample or menace are redundant.
Jul 14, 2017
Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
Jul 14, 2017
Legality
Formats by platform
Commander
Competitive
Digital
Community & retro
Printings (3)
AKR#233—
Amonkhet Remastered
HOU#157$0.32
Hour of Devastation