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    Driven // Despair

    Sorcery // Sorcery

    Driven // Despair

    Illustrated by Winona Nelson

    EDHREC Rank #14,778
    Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card." // Aftermath (Cast this spell only from your graveyard. Then exile it.) Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

    Rulings (13)

    Driven and Despair each affect only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't gain the keyword ability or the triggered ability.

    Jul 14, 2017

    Multiple instances of trample or menace are redundant.

    Jul 14, 2017

    Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.

    Jul 14, 2017

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Community & retro

    Prints (3)

    Driven // Despair — Hour of Devastation
    HOU#157$0.33
    Hour of Devastation
    Driven // Despair — Amonkhet Remastered
    AKR#233—
    Amonkhet Remastered