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    Day's Undoing

    Sorcery

    Day's Undoing

    Illustrated by Jonas De Ro

    EDHREC Rank #5,727
    Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

    Rulings (6)

    If any abilities trigger while players are shuffling cards into their library or drawing seven cards, those abilities cease to exist when the turn ends. They won’t be put on the stack.

    Apr 18, 2017

    Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can’t be countered. 2) If there are any attacking and blocking creatures, they’re removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. 5) The cleanup step happens in its entirety.

    Jun 22, 2015

    If both your hand and graveyard are empty as Day’s Undoing starts resolving, you’ll still shuffle your library before drawing seven cards.

    Jun 22, 2015

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Printings (6)

    Day's Undoing — Pioneer Masters
    PIO#53
    Pioneer Masters
    Day's Undoing — Secret Lair Drop
    SLD#2153$3.85
    Secret Lair Drop