Community

Cytoplast Manipulator
Creature — Human Wizard Mutant
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
blue mana , tap : Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.
Rulings (2)
If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller's control.
May 1, 2006
The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn't end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.
May 1, 2006
Legality
Formats by platform
Commander
Competitive
Digital
Community & retro
Printings (2)
DIS#23$5.48
Dissension
PZA#5$0.51
Teenage Mutant Ninja Turtles Source Material