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    Concerted Effort

    Enchantment

    Concerted Effort

    Illustrated by Michael Sutfin

    EDHREC Rank #12,697
    At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

    Rulings (3)

    In Two-Headed Giant, triggers only once per upkeep, not once for each player.

    May 1, 2006

    Creatures keep all abilities granted this way until the end of the turn, even if Concerted Effort or the original creature with that ability leaves the battlefield.

    Oct 1, 2005

    For example, a player controls three creatures when Concerted Effort’s ability resolves: one creature with flying and protection from red, one with islandwalk and protection from green; and one with vigilance. All three creatures will have flying, islandwalk, vigilance, protection from red, and protection from green until the end of the turn.

    Oct 1, 2005

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Community & retro

    Printings (2)

    Concerted Effort — Ravnica: City of Guilds
    RAV#8$6.84
    Ravnica: City of Guilds
    Concerted Effort — Marvel Universe
    MAR#42$1.53
    Marvel Universe