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    Commence the Endgame

    Instant

    Commence the Endgame

    Illustrated by Helge C. Balzer

    EDHREC Rank #8,401
    This spell can't be countered. Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

    Rulings (8)

    In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Zombies, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Zombie, it becomes a Zombie in addition to its other types.

    Jun 16, 2023

    Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.

    Jun 16, 2023

    If you don't control an Army, the Zombie Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.

    Jun 16, 2023

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Community & retro

    Printings (4)

    Commence the Endgame — Aetherdrift Commander
    DRC#38$0.24
    Aetherdrift Commander
    Commence the Endgame — War of the Spark Promos
    PWAR#45p$1.33
    War of the Spark Promos