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    Collective Inferno

    Enchantment

    Collective Inferno

    Illustrated by Jason A. Engle

    EDHREC Rank #3,193
    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 generic mana or one mana of that creature's color.) As this enchantment enters, choose a creature type. Double all damage that sources you control of the chosen type would deal.

    Rulings (7)

    If damage dealt is being divided or assigned among multiple permanents or players, that damage is divided or assigned before any effects modify how much damage would be dealt. For example, say you control Collective Inferno and you attack an opponent with a 5/5 creature of the chosen type with trample and haste. If it's blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. Those amounts are then doubled to 4 and 6, respectively.

    Nov 17, 2025

    Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.

    Nov 17, 2025

    If another effect (or effects) modifies how much damage a source you control of the chosen type would deal (for example, by preventing some of that damage), the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects, including the effect of Collective Inferno's last ability, apply. If all of the damage is prevented before the effect of Collective Inferno's last ability would apply, its effect no longer applies.

    Nov 17, 2025

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Community & retro

    Printings (5)

    Collective Inferno — Lorwyn Eclipsed
    ECL#132$1.74
    Lorwyn Eclipsed
    Collective Inferno — Lorwyn Eclipsed
    ECL#363$2.21
    Lorwyn Eclipsed