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    Clever Concealment

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    Clever Concealment

    Illustrated by Jurijus Chitrovas

    EDHREC Rank #568
    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 generic mana or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

    Rulings (13)

    When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.

    Jan 12, 2024

    If a creature you control has a mana ability with tap in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.

    Jan 12, 2024

    You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.

    Jan 12, 2024

    Legality

    Formats by platform

    Commander

    Competitive

    Printings (6)

    Clever Concealment — Marvel Super Heroes Commander
    MSC#125$3.55
    Marvel Super Heroes Commander
    Clever Concealment — Marvel Super Heroes Commander
    MSC#298$6.84
    Marvel Super Heroes Commander