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    Chimeric Staff

    Artifact

    Chimeric Staff

    Illustrated by Michael Sutfin

    EDHREC Rank #27,404
    X generic mana : This artifact becomes an X/X Construct artifact creature until end of turn.

    The staff unraveled in a chaotic chorus of clanging, becoming an improbable beast of hissing blades.

    Rulings (2)

    If Chimeric Staff is already an artifact creature when you activate its ability, Chimeric Staff stays an artifact creature but the ability resets its creature types. You always apply the effect from this card before counters or other effects that modify power and toughness. For example, if you pay 3 generic mana to make it a 3/3, then someone gives it -1/-1, it will be a 2/2. If you then activate the ability with 4 generic mana , you will apply the "4/4" effect before the -1/-1 effect, so the end result will be a 3/3. Damage that was dealt to the creature stays on it.

    Oct 1, 2009

    A noncreature permanent that turns into a creature can attack, and its tap abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.

    Aug 1, 2008

    Legality

    Formats by platform

    Commander

    Competitive

    Community & retro

    Printings (2)

    Chimeric Staff — Tenth Edition
    10E#313$0.37
    Tenth Edition
    Chimeric Staff — Urza's Saga
    USG#288$0.46
    Urza's Saga