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    Chains of Custody

    Enchantment — Aura

    Chains of Custody

    Illustrated by Bruno Biazotto

    EDHREC Rank #5,165
    Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature has ward 2 generic mana . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 generic mana .)

    Rulings (4)

    Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

    Dec 2, 2022

    If Chains of Custody leaves the battlefield before its second ability resolves, the target permanent won't be exiled.

    Dec 2, 2022

    If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.

    Dec 2, 2022

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Printings (3)

    Chains of Custody — Secrets of Strixhaven Commander
    SOC#139$0.28
    Secrets of Strixhaven Commander
    Chains of Custody — Foundations Jumpstart
    J25#180$0.34
    Foundations Jumpstart