Skip to content
    Community

    Call to Arms

    Enchantment

    Call to Arms

    Illustrated by Randy Gallegos

    EDHREC Rank #29,312
    Reserved List
    As this enchantment enters, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.

    Rulings (5)

    Call to Arms affects all white creatures, not just white creatures you control.

    Oct 1, 2009

    The game continually counts the number of nontoken permanents of each color the chosen player controls. Multicolored ones are counted for each of their colors; colorless ones are ignored. The moment the number of nontoken permanents of the chosen color that player controls is less than or equal to the number of permanents of one of the other colors that player controls, Call to Arms's second ability stops giving white creatures +1/+1 and its third ability triggers. Call to Arms will be sacrificed when the third ability resolves, even if those numbers have changed by then.

    Oct 1, 2009

    Call to Arms's third ability is a "state trigger." Once a state trigger triggers, it won't trigger again as long as the ability is on the stack. If the ability is countered and the trigger condition is still true, it will immediately trigger again.

    Oct 1, 2009

    Legality

    Formats by platform

    Commander

    Competitive

    Community & retro

    Printings (2)

    Call to Arms — Masters Edition III
    ME3#4
    Masters Edition III
    Call to Arms — Ice Age
    ICE#10$0.78
    Ice Age