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    Bloodchief Ascension

    Also known as

    Enchantment

    Bloodchief Ascension

    Illustrated by Adi Granov

    EDHREC Rank #755
    At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

    Rulings (5)

    Bloodchief Ascension's first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn't on the battlefield the whole time.

    Oct 1, 2009

    Bloodchief Ascension's first ability has an "intervening 'if' clause." It won't trigger at all unless an opponent has already lost 2 or more life by the time the end step begins.

    Oct 1, 2009

    For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won't cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life.

    Oct 1, 2009

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Community & retro

    Printings (6)

    Bloodchief Ascension — Commander Masters
    CMM#139$20.64
    Commander Masters
    Bloodchief Ascension — Avatar: The Last Airbender Eternal
    TLE#23$14.31
    Avatar: The Last Airbender Eternal