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    Beck // Call

    Sorcery // Sorcery

    Beck // Call

    Illustrated by Adam Paquette

    EDHREC Rank #17,143
    Whenever a creature enters this turn, you may draw a card. Fuse (You may cast one or both halves of this card from your hand.) // Create four 1/1 white Bird creature tokens with flying. Fuse (You may cast one or both halves of this card from your hand.)

    Rulings (12)

    Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

    Apr 15, 2013

    When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.

    Apr 15, 2013

    Beck triggers when any creature enters the battlefield, no matter who controls it.

    Apr 15, 2013

    Legality

    Formats by platform

    Commander

    Competitive

    Community & retro

    Printings (2)

    Beck // Call — Dragon's Maze
    DGM#123$0.31
    Dragon's Maze
    Beck // Call — The List
    PLST#DGM-123$0.48
    The List