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    At Knifepoint

    Enchantment

    At Knifepoint

    Illustrated by Francisco Miyara

    EDHREC Rank #7,412
    During your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with " tap : Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.

    Rulings (9)

    For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger.

    Apr 12, 2024

    The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime.

    Apr 12, 2024

    Creatures that deal first strike combat damage but lose first strike before regular combat damage is dealt won’t deal combat damage again unless they have double strike. This means you can’t have At Knifepoint leave the battlefield to have your outlaws deal combat damage twice in a turn.

    Apr 12, 2024

    Legality

    Formats by platform

    Commander

    Competitive

    Digital