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Ashroot Animist
Creature — Lizard Druid
Trample
Whenever this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
"We will burn down the old growth of civilization and nurture what sprouts from the ashes."
Rulings (2)
If Ashroot Animist leaves the battlefield before its last ability resolves, use its power as it last existed on the battlefield to determine the value of X.
Nov 8, 2024
The value of X is determined only once, as Ashroot Animist's last ability resolves. The value of the bonus won't change later in the turn if Ashroot Animist's power changes.
Nov 8, 2024
Legality
Formats by platform
Commander
Competitive
Digital
Community & retro
Printings (5)
FDN#117$0.27
Foundations
FDN#345$0.38
Foundations