Skip to content
    Community

    Armory Automaton

    Artifact Creature — Construct

    Armory Automaton

    Illustrated by Gas1

    EDHREC Rank #7,069
    Whenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)

    "They don't call those things sweepers for nothing. They can wipe out a whole squad in seconds." —Jessie, Avalanche rebel

    Rulings (6)

    If Armory Automaton leaves the battlefield before its ability resolves, nothing happens to any of the Equipment it targeted. If they were already attached to other creatures, they remain attached to those creatures.

    Nov 8, 2016

    Armory Automaton's ability can cause an Equipment one player controls to become attached to a creature another player controls. The controller of the Equipment can pay the equip cost to attach that Equipment to a creature they control, but only any time that player could cast a sorcery. The controller of Armory Automaton can't activate equip abilities of Equipment they don't control.

    Nov 8, 2016

    The triggered ability triggers both when Armory Automaton enters the battlefield and whenever it attacks. You don't have to choose only one.

    Nov 8, 2016

    Legality

    Formats by platform

    Commander

    Competitive

    Printings (3)

    Armory Automaton — Final Fantasy Commander
    FIC#336$0.25
    Final Fantasy Commander
    Armory Automaton — Treasure Chest
    PZ2#68
    Treasure Chest