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    Armed // Dangerous

    Sorcery // Sorcery

    Armed // Dangerous

    Illustrated by David Palumbo

    EDHREC Rank #14,581
    Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.) // All creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this card from your hand.)

    Rulings (12)

    If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

    Apr 15, 2013

    If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

    Apr 15, 2013

    If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.

    Apr 15, 2013

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Community & retro

    Printings (3)

    Armed // Dangerous — Pioneer Masters
    PIO#385
    Pioneer Masters
    Armed // Dangerous — The List
    PLST#DGM-122
    The List
    Releases in 7 weeks