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    Amped Raptor

    Creature — Dinosaur

    Amped Raptor

    Illustrated by Alex Konstad

    EDHREC Rank #7,678
    First strike When this creature enters, you get energy energy (two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of energy equal to its mana value rather than paying its mana cost.

    Rulings (12)

    Some spells and abilities that give you energy may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any energy .

    Jun 7, 2024

    You choose whether or not to cast the exiled nonland card as Amped Raptor's triggered ability resolves. If you do, you do so as part of the resolution of that ability. You can't wait to cast it later in the turn. Timing restrictions based on the card's type are ignored.

    Jun 7, 2024

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

    Jun 7, 2024

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Printings (2)

    Amped Raptor — Modern Horizons 3
    MH3#114$0.21
    Modern Horizons 3
    Amped Raptor — Modern Horizons 3
    MH3#513
    Modern Horizons 3