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Aeromunculus
Creature — Homunculus Mutant
Flying
2 generic mana green mana blue mana : Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
"The absence of binocular vision imposes certain challenges for a flying creature, which are overcome via echolocation." —Simic research notes
Rulings (2)
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won’t put any +1/+1 counters on it.
Jan 25, 2019
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
Jan 25, 2019
Legality
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